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Changes: - First, the addition of foot crush, there are three options: crush a single target, crush every tiny that she can find, and crush every tiny but each crush.
Computer Generated Graphics. File: 1. 48. 33. 02. KB, 9. 73x. 72. 0, nipple city. GTS MMD Game Projectaiiko.
Sun) 2. 0: 3. 5: 0. No. 6. 42. 2Previous Thread > > 5.
First thread of 2. This is the main thread for the discussion about the development of the Giantess MMD Game (I don't have a official name yet). You can find the latest downloads here: https: //mega. F! Fo. MFQAw. L! B5n.
Hilan. 9NR7. NFhu. U0l. AGameplay Footage: https: //www. UCVJLAb. C- Z_Fr. AA7. La. ILN6. QFor models and conversions check this thread: http: //macrochan. If you want to support the project: https: //www. New Buildaiiko. 01/0.
Sun) 2. 1: 1. 1: 1. No. 6. 43. 1Changes: - First, the addition of foot crush, there are three options: crush a single target, crush every tiny that she can find, and crush every tiny but each crush will make her growth.- You can place the new cities, and resize them. You need to choose their scale before placing it in the floor. Also you can place over giantess while in they are in pose mode.
Don't try it on animations or you will have lag.- I bring back the main screen, where you can choose the micro and the map. For now, only two maps, plus one empty map where you can put custom stages.- Super fly speed mode: press Shift twice while flying, the model will jitter a little bit until the map stabilizes it again in 1. Added some improvements to foot placement, but they are some things that I need to fix like the Y positioning.- Added a basic breast expantion command. It only works on models that already have breast physics. You can set the player to shrink / growth.- Buildings can now be destroyed by the player.
Download (Windows and Linux versions): https: //mega. F! Fo. MFQAw. L! B5n. Hilan. 9NR7. NFhu.
U0l. AAnd thank you for the support in patreon, I will invest it in the game to improve it more. Anonymous. 01/0. 1/1.
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Sun) 2. 2: 1. 7: 2. No. 6. 43. 5Something I noticed, obviously with some models the feet clip into the ground and when trying to adjust the Y axis, it doesn't adjust properly, but you knew this already I believe. The OTHER thing I found out, when you get to the smallest size, the player model starts to distort and jitter a little bit, like before. Other than those, I like this build a lot more than the previous.
There's actual level select and character select like the old versions. I like that a lot.
Being able to finally place stages in a blank white space so there's no collision issues like with the island map. Anonymous. 01/0. 1/1. Sun) 2. 2: 3. 6: 3. No. 6. 43. 7> > 6. It only works on models that already have breast physics. This is actually something I wanted to ask about. Watch Familieweekend Online Free 2016.
I've given my model breast physics in PMXEditor, and proved they work in the editor, but when I convert them into a . How exactly do I add breast physics so the game picks it up?
Sun) 2. 2: 4. 5: 1. No. 6. 43. 8File: 1.
KB, 7. 72x. 27. 3, breast detection. I just check at the name of the bones. How are named the breasts inside the model? Anonymous. 01/0. 1/1. Sun) 2. 2: 5. 9: 0.
No. 6. 44. 0File: 1. KB, 6. 40x. 36. 1, bewbs. Oh you just check the bones themselves? Alright, I'll try renaming and reconverting and see if that makes a difference. In order to make them bounce in PMXEditor, I made a "body" part, and attached it to the neck bone or something.
I just followed a tutorial, I don't quite understand all of it. Maybe I don't need to do that though. Anonymous. 01/0. 1/1. Sun) 2. 3: 2. 4: 1. No. 6. 44. 5> > 6. Awesome, I renamed the breast bones, and it worked like a charm. I'll pass on that screenshot, but it'd probably be a good idea if you included it in your grand "Converter" PDF.
Just a tiny paragraph section explaining how to take advantage of breast bones if your model has them. Song. 01/0. 2/1. 7 (Mon) 0. No. 6. 44. 8File: 1. KB, 8. 76x. 72. 9, Boobules the Demi- God of Bosom…)THERE CAN BE ONLY BEWWWWBSAnonymous. Mon) 0. 0: 2. 3: 2. No. 6. 44. 9File: 1. MB, 1. 92. 0x. 10.
Awesome update! And the toon shader is working now, too! Need to tweak some of those materials to not have an outline, but this is pretty great! Anonymous. 01/0. 2/1. Mon) 0. 0: 5. 4: 5. No. 6. 45. 4Found a couple of footprint models: http: //www. Cgg. One. Drive link seems to be missing a couple of textures for them but seems to just use stock images for the texture.
Hope it helps in some small way. Mon) 0. 1: 4. 9: 0. No. 6. 45. 5I noticed another bug, when you stay over the giantess the animation is not smooth, I will reupload the build again. Thank you. Anonymous. Mon) 0. 1: 5. 3: 3. No. 6. 45. 8> > 6. Mother of God! They're staring in to my SOUL!
Also Aiiko thanks as always! Anonymous. 01/0. 2/1. Mon) 0. 3: 0. 3: 5.
No. 6. 46. 5Minor bug (? Grow and Stomp only works if 'crush tinies' is on, which is too bad for people into gentle stomping, haha. Anonymous. 01/0. 2/1. Mon) 0. 3: 4. 5: 2. No. 6. 46. 7Anonymous. Mon) 0. 3: 4. 6: 5. No. 6. 46. 8aiiko.
Mon) 0. 4: 2. 7: 0. No. 6. 47. 4Very minor update the builds to fix a couple of bugs: - smoother animations when standing on a giantess - and you can delete giantess again (this bug appeared after i did the first fix)The links are the same. The rest of the bugs are more complex so wait until the next update.
Anonymous. 01/0. 2/1. Mon) 0. 6: 1. 0: 3. No. 6. 49. 2> > 6. I've notice this too, but only when the model is larger (5. As a side note, the crush growth seems to stop at 1. DID land. Will keep experimenting with this awesome game : )By the by, I was one of the guy who wanted to speed boost, and THANK YOU. It's perfect! Anonymous.
Mon) 0. 6: 2. 1: 2. No. 6. 49. 3Can anyone imagine what this game would be like with the oculus rift or the vive? Man, you get to playing games like this and you start to get excited at all the potential. Anonymous. 01/0. 2/1. Mon) 0. 6: 4. 9: 1.
No. 6. 49. 7> > 6. Yeah I've noticed this too. Also had a few cases where they just outright missed, which was hilarious. Otherwise though this is pretty amazing. Anonymous. 01/0. 2/1. Mon) 0. 9: 5. 0: 0. No. 6. 50. 3> > 6.
Awesome update Aiiko. How do you make the player auto grow/shrink? That linux guy. 01/0. Mon) 1. 1: 0. 2: 2. No. 6. 51. 0Another amazing update! The new cities are excellent, really great job.
The building destruction is a lot better though they don't often seem to register when in contact with giga- scale giantesses. Watch Community Tube Free. For some reason I was imagining that the scale option for the cities would change their generation to cover more area rather than actually scaling up the buildings, but I guess it works well enough to place several of them in a cluster. The stomp action is cool, though it would be nice if it obeyed the animation speed slider. As more of an 'unaware' fan I would love it if you could make the giantess just walk past with a guaranteed step on a selected location, but I can imaging syncing up the footsteps isn't an easy task so don't take that as a request.
For now the suspense of not knowing whether she'll step on you or over you is a nice touch. Anonymous. 01/0. 2/1.
Mon) 1. 3: 5. 8: 3. No. 6. 52. 3File: 1. KB, 1. 08. 8x. 24.
I tried to import the Importer but something in the pic seemed go wrong and the pmd file is unrecognizable. What happened? Anonymous.
Mon) 1. 5: 3. 7: 0. No. 6. 52. 9> > 6. You can actually kind of do that if you've got a phone VR headset. There's a piece of software (which is free) called Trinus. VR, which can essentially turn your phone into a VR headset. Basically you tether your phone to your computer, activate Trinus on both your phone and your computer, and whatever is on your computer will streamed to your phone. It also breaks the image into 2 (so google cardboard/whatever headset you're using works).
Now when you look around with your phone, it'll translate those movements into mouse look. There's a bunch of other options to customize you're experience as well, but I find the default is good enough for me.
It's a much cheaper alternative to the Rift or Vive, and you don't need a beast of a computer to run it either.